Difference between revisions of "Sleeping Giants Game 2"
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“Lyla, it’s time to get up,” says your new companion, Jordan. | “Lyla, it’s time to get up,” says your new companion, Jordan. | ||
</blockquote> | </blockquote> | ||
+ | |||
+ | ==Recap== | ||
+ | Recap notes, by Laura | ||
+ | |||
+ | "DAY 2" | ||
+ | |||
+ | * Supply in town & get 5 rations for trip | ||
+ | * Journey from Oakhurst on the Old Road to find the 2 kids & Lyla's brother (Elliot) | ||
+ | * Came across a dead horse | ||
+ | * Get attacked by 2 twig blights | ||
+ | ** (unnatural vampire bastardizations) | ||
+ | ** They are very weak (died @4 damage) | ||
+ | ** Created by a vampire that's been defeated since, but the info was handed down. | ||
+ | ** They look like bushes in dormant form | ||
+ | *** (about gnome size) | ||
+ | * Attacked by 4/5 more | ||
+ | * Ana captures one and names it "Boop-a-groot" | ||
+ | * Walk on and come across a ravine - 2 pillars on either side of the ravine and an old rope tied to one | ||
+ | * Campsites around the area | ||
+ | * Dwarvish symbols on the pillars, but they appear to be in some kind of code. Thought Stratton and Nil should be able to read it, it doesn't make sense. | ||
+ | * Stratton finds a small ouch of 12 silver pieces and doesn't tell the rest of the group. | ||
+ | * Climbing down the rope on the pillar, Jordan enters the entrance to a cavern with a stairwell that leads down. | ||
+ | * Stratton and Jordan climb down and encounter a big effin' rat(s). Lyla joins us and the others attack from above using ranged shots. | ||
+ | * The rats are eventually killed. | ||
+ | * Gave 1 bardic inspiration to Jordan | ||
+ | ** Have 2 more to use before getting a long rest. | ||
+ | * Walk down the steps and encounter a FORTRESS (in a chasm) with faint trace of rot. | ||
+ | * Following human footprints (between 2-4 people) | ||
+ | * Ana falls into a trap (10 foot pit) with a "giant rat" | ||
+ | * Nil jumps in when she finds something shiny - 4 gp & 23 silver | ||
+ | * Ana kills the giant rat & saved "Boop-a-Groot" | ||
+ | * Across from the pit on a 2 foot ledge is a door | ||
+ | * Inside the door there are 4 dead goblins and 2 other doors in the room. One of the goblins is pierced to the wall with a spear. They look to be a month old. | ||
+ | * The goblins all have the weird black veins that we saw in town the day before. | ||
+ | * Lyla says the black veins represent necromancy. | ||
+ | * This added with info about how the twig blights were created by vampires... doesn't look great. | ||
+ | * END: In the room with dead goblins and 2 doors and possibly - Ford sees a secret door and secret message written on the wall behind the goblin. | ||
+ | ** The message written on the wall can only be read by Nil | ||
+ | ** We take a short rest | ||
+ | ** SLEEP spell was expended and one bardic inspiration | ||
+ | *** You have 2 left | ||
+ | ** We all got 200 more XP points & LEVELED UP!!! LEVEL TWO!!! | ||
+ | *** Rolled for more hit points at level two (1d8) and rolled the MAX(8) + constitution = a new 10 hit points added to the 10 I started with = 20 HIT POINTS! | ||
[[Category:Sleeping Giants]] | [[Category:Sleeping Giants]] |
Latest revision as of 16:44, 6 April 2021
Intro
Lyla's Dreams
Perhaps it’s the ale that brings you the dreams tonight, or maybe it’s the stress from your long journey. Whichever it is, your dreams have been extra vivid. This time, it’s one of your earliest memories from childhood. You find yourself sitting in the living room, your mom and dad on the couch reading, Elliot looking through one of his picture books. It’s a cold winter day outside, but you are cozy next to the lit fireplace. You are playing with a small toy doll, the kind where you pull the string on their back and they fly up into the air. You’ve played with the toy countless times before, but this time when you pull the string, it flies directly across the room, into the fireplace. There’s a few seconds of tears welling up in your eyes, before the memory fades completely.
Another quick trip to the loo and you’re back in snooze town. It’s a few days after the doll incident, and you sit once more on the floor of the living room, stroking the hair of your favorite toy pony. Elliot walks in, both hands behind his back. He calls out your name and you look up. You catch a glimpse of both of your parents standing in the door behind your brother, looking down on you with smiles on their faces. Elliot pulls his hands from behind his back, revealing a crude version of the doll you accidentally destroyed several days earlier. You leap up and grab the doll out of his hands, a big smile on your face. You move in to hug your brother before you are yanked into reality by a loud knock on your door.
“Lyla, it’s time to get up,” says your new companion, Jordan.
Recap
Recap notes, by Laura
"DAY 2"
- Supply in town & get 5 rations for trip
- Journey from Oakhurst on the Old Road to find the 2 kids & Lyla's brother (Elliot)
- Came across a dead horse
- Get attacked by 2 twig blights
- (unnatural vampire bastardizations)
- They are very weak (died @4 damage)
- Created by a vampire that's been defeated since, but the info was handed down.
- They look like bushes in dormant form
- (about gnome size)
- Attacked by 4/5 more
- Ana captures one and names it "Boop-a-groot"
- Walk on and come across a ravine - 2 pillars on either side of the ravine and an old rope tied to one
- Campsites around the area
- Dwarvish symbols on the pillars, but they appear to be in some kind of code. Thought Stratton and Nil should be able to read it, it doesn't make sense.
- Stratton finds a small ouch of 12 silver pieces and doesn't tell the rest of the group.
- Climbing down the rope on the pillar, Jordan enters the entrance to a cavern with a stairwell that leads down.
- Stratton and Jordan climb down and encounter a big effin' rat(s). Lyla joins us and the others attack from above using ranged shots.
- The rats are eventually killed.
- Gave 1 bardic inspiration to Jordan
- Have 2 more to use before getting a long rest.
- Walk down the steps and encounter a FORTRESS (in a chasm) with faint trace of rot.
- Following human footprints (between 2-4 people)
- Ana falls into a trap (10 foot pit) with a "giant rat"
- Nil jumps in when she finds something shiny - 4 gp & 23 silver
- Ana kills the giant rat & saved "Boop-a-Groot"
- Across from the pit on a 2 foot ledge is a door
- Inside the door there are 4 dead goblins and 2 other doors in the room. One of the goblins is pierced to the wall with a spear. They look to be a month old.
- The goblins all have the weird black veins that we saw in town the day before.
- Lyla says the black veins represent necromancy.
- This added with info about how the twig blights were created by vampires... doesn't look great.
- END: In the room with dead goblins and 2 doors and possibly - Ford sees a secret door and secret message written on the wall behind the goblin.
- The message written on the wall can only be read by Nil
- We take a short rest
- SLEEP spell was expended and one bardic inspiration
- You have 2 left
- We all got 200 more XP points & LEVELED UP!!! LEVEL TWO!!!
- Rolled for more hit points at level two (1d8) and rolled the MAX(8) + constitution = a new 10 hit points added to the 10 I started with = 20 HIT POINTS!