Sleeping Giants Game 11

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Intro

Ford's Investigation

What a couple of days it’s been. You doze off almost the instant your head hits the pillow, and it’s not long before you’re dreaming of a mission that took place several months ago.

You’re standing before a modest home on Small Street, a – you guessed it – rather short and narrow street close to the center of Riverlake. It doesn’t seem to fit the bill, but you know the address is correct. You would have expected a local politician to have more wealth to their name. That’s not what you’re here to deduce, though. Somewhere inside this house is incriminating evidence, and it’s your job to extract it.

You’ve cased the joint thoroughly, and have identified 2 possible entrances. Back door, locked but poorly. Or second floor window, slightly ajar. You choose to enter through the second floor window.

A set of stairs leads down and there are a few small sitting chairs and tables. Several portraits of serious looking men hang on the walls, from their features you would guess they’re gnomes. A single door, already ajar, leads out of this room, which you slink into.

Two small windows on either side of an unlit fireplace shed some moonlight into this room, which appears to be a master bedroom. A small table next to the fireplace holds a dog leash. You quickly scan the room and – bingo. A small, sealed note sits on a bedside table. These politicians never think to hide their secrets very well. You move to grab the note and immediately break the seal in order to read it – you can always reseal it later.

After you’re finished, you return to the previous room and walk down the stairs, which have a nice, clean carpet leading down them. They open into a kitchen, with an opening that leads to another room. You can’t hear anyone, but can see light dancing on the walls beyond the doorway. There must be a fire lit. The kitchen is well-organized and clean. You sneak over to the doorway to investigate.

A lit fireplace illuminates this room. There are a few sitting chairs in front of the fire, and a dining table on the opposite wall. The sitting chairs are all facing a small coffee table, which has a few books on it but nothing of importance. An open hallway leads out of the room. You can see 2 doors in the hallway, both closed.

You move through the room silently and listen at the left door. You hear deep breathing coming from the other side of it, and decide it’s best not to enter. You slip over to the other door and peek your head in.

This small study is illuminated by moonlight. Hundreds of books line the walls, and a small desk with a chair built for a child sits in the middle of the room. Halfling or gnome you’d guess, most children don’t read this much. Sitting on the front edge of the desk are 3 small contraptions. You can’t make out the details from here, you’d have to get closer. So you do.

The contraptions are attached to the desk, to remove them would take some tinkering – no time for that. They are each identical, but made out of different materials. It is a small metal cage with a mechanical bird inside. One is made of copper, one is made of silver, and one of electrum. The desk otherwise holds nothing noteworthy.

Having exhausted everywhere there is to search, you make your way out of the house and slink away. A few back alleys and jumped fences later and you have completely evacuated the area. You finally have some time to catch your breath before returning to your client with the letter in hand.